Summary:


“An extra rule is in play, even if dead. Each day, if you guess it, you lose your ability & learn this.”

The Mirage adds a rule but has a chance to remove it.

How to Run:


While preparing the first night, decide what the Mirage’s rule is. Follow the rule accordingly & use the reminders if you need to.

Each day, the Mirage may guess the rule once. Tell them if they were correct privately. If their guess was correct, the Mirage loses their ability - mark the Mirage with the NO ABILITY reminder. The rule is no longer in play - all of its effects stop immediately.

<aside> 📌 While you can make any rule, try to make it fair and especially noticeable/loud - you want it to be feasible for the rule to be guessed. Typically, Mirage rules tend to do a lot of damage early but are easy to stop if you’re observant.


If the rule is unlikely to be guessed, consider lowering its power. Remember, no-one knows what the rule is, except you, so be mindful about how it affects world building.


If the guess is close enough to the rule, but not the exact wording, count it as correct.

</aside>

<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Icon_Mirage_good.png

Information

Type Outsider
Artist TheDarkArtist

“Is it just me or do you see that?”

Showcased in

FITS.png

Faces in the Sand

</aside>

Examples:


<aside> 📖 The Mirage’s rule is “At least 2 players must die each night.” The Imp kills Amy. A second player, Tom, dies. The Mirage publicly guesses the rule correctly. The Mirage loses their ability and the rule leaves play. That night, the Imp kills Dark. No other players die.

</aside>

<aside> 📖 The Mirage’s rule is “Evil players might be raised at any time.” After the Psychopath dies by execution, they are raised immediately.

</aside>

<aside> 📖 The Mirage’s rule is “Whoever wins, loses & whoever loses, wins, even if you lose your ability.” When the Mirage guesses this correctly, and learns so, they shake their head in disappointment. (Don’t use rules like this)

</aside>


Meta:


Tips & Tricks: