“Each night*, choose a player: if they die tonight, you become their character.”
Each night, wake the Wig Snatcher. They point at any player. Put the Wig Snatcher to sleep. Mark the chosen player with the CHOSEN reminder.
If the chosen player dies that night, wake the Wig Snatcher. Show them the YOU ARE info token, then the character token of the dead player, then put them to sleep. If possible, replace their old character token with the new character token. (You may need to turn character tokens upside-down to remind you that a player’s alignment is opposite to the colour of the token. You may need to remind the player that their alignment is unchanged, by giving a thumbs-up or thumbs-down.)
If you do not have a spare token, simply mark the dead player with the WIG SNATCHED reminder until you can remove it.
<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />
Type | Townsfolk |
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Icon Source | pngtree |
“The moment froze time, yet the room ran hot. The soundtrack of Whitney toned out, precise, blaring. Glamour, destruction. It was so simple yet so cataclysmic, an assassination without weapon or trace. I reached and released: suddenly, rose petals.”
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<aside> 📖 The Wig Snatcher chooses the Sailor who then dies at night. The Wig Snatcher becomes the Sailor.
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<aside> 📖 The Wig Snatcher chooses the Baron who dies at night. The Wig Snatcher becomes a good Baron.
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When bluffing as the Wig Snatcher, there are a few things to keep in mind: