Summary:


“Each day, if the Demon is nominated & evil does not die, good loses.”

The Trophy Hunter requires town to not miss.

How to Run:


Each day, if the Demon is nominated, put the Trophy Hunter’s DEMON WAS NOMINATED reminder in the centre of the left side of the Grimoire. If an evil player dies, mark them with the EVIL DIED TODAY reminder.

Each dusk, if the DEMON WAS NOMINATED reminder is in the left side of the Grimoire, and no player is marked EVIL DIED TODAY, the game ends and the evil team wins. Otherwise, remove all reminders if any.

<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Icon_TrophyHunter_good.png

Information

Type Outsider
Artist ClipArtBest

“You only shoot once. If you hit, you catch some nice game. If you miss, run.”

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Examples:


<aside> 📖 The Demon is nominated. In the same day, the Choirboy is executed (& no evil player died). Evil wins.

</aside>

<aside> 📖 The Demon is nominated. In the same day, the Fearmonger is executed and dies. The game continues.

</aside>

<aside> 📖 The Golem punches the Mezepheles, killing them. Later that day, the Demon is nominated and no-one is executed. The game continues.

</aside>

Meta:


Tips & Tricks:


Bluffing as the Trophy Hunter: