Summary:


“If 1 of your Townsfolk neighbours die, the 1 in the other direction is drunk from now on, even if you are dead.”

The Rodent carries the illness of one Townsfolk to another.

How to Run:


If one of Rodent’s Townsfolk neighbours die, the closest Townsfolk in the other direction from the Rodent becomes drunk – mark them with a DRUNK reminder. This happens even if the Rodent is dead.

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Icon_Rodent_good.png

Information

Type Outsider
Artist TheDarkArtist

“Squeak!”

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Examples:


<aside> 📖 The Rodent’s clockwise Townsfolk neighbour is the Slayer, and their anticlockwise Townsfolk neighbour is the King. The Slayer dies, making the King permanently drunk.

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<aside> 📖 The Pixie, Witch, Rodent, Banshee, and Ojo are all sat in that order in the circle. When the Banshee dies, the Pixie immediately becomes drunk for the rest of the game. The Rodent then dies. When the Pixie dies, the dead Banshee immediately becomes drunk for the rest of the game as well, since the Rodent’s ability works even when dead.

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<aside> 📖 The Rodent’s clockwise neighbours are the Fisherman, and the Undertaker. The Fisherman was made drunk by the Rodent. On night 3, the Summoner turns the Fisherman into the evil Al-Hadikhia. They becomes sober (because they aren’t a Townsfolk anymore) and the Undertaker becomes drunk.

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Meta:


Tips & Tricks:


Bluffing as the Rodent:


When bluffing as the Rodent, there are few thing to keep in mind: