Summary:


“Once per game, during the day, declare that if an evil player is executed today, 1 good player dies.”

The Rancher’s bull kills a good player if it sees red.

How to Run:


During the day, the Rancher can publicly declare that they wish to use their ability — place the BULL RELEASED reminder token in the centre of the grimoire. Then if an evil player is executed that day, a good player dies immediately. (Do not say why.) Otherwise, nothing happens.

Either way, that dusk, the Rancher loses their ability — mark them with the NO ABILITY reminder token and remove the BULL RELEASED token.

<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Icon_Rancher_good.png

Information

Type Townsfolk
Icon Source Deposit Photos

“Don’t wear red. Never. Ever.”

Showcased in

Bn'S.png

Buy N Sell

</aside>

Examples:


<aside> 📖 The Rancher publicly declares that they are using their ability. Later, that day, the Crawler is executed and the Clockmaker dies too.

</aside>

<aside> 📖 The Rancher publicly declares that they are using their ability. Later, that day, the Hierophant is executed. Nothing else happens.

</aside>

Meta:


Tips & Tricks:


Bluffing as the Rancher:


When bluffing as the Rancher, there are a few things to keep in mind: