Summary:


“Each day, publicly choose a player (not yourself): they may visit the Storyteller to privately ask & learn about 1 decision they made.”

The Prophet grants divine enlightenment to others.

How to Run:


Each day, the Prophet must publicly choose a player. (Remind them if needed.) Mark the chosen player with the ENLIGHTENED reminder.

During that day, the chosen player can request a private chat with you. Take them away from the circle so you cannot be overheard. They will ask you about a decision you have made. Whisper to them a brief explanation.

<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Icon_Prophet_Traveller.png

Information

Type Traveller
Artist Wikipedia

“One might question why a god who made a lamb would make a tiger as well, the same as one might question why a kind god would flood the world at the first sign of heresy. There is a simple message within these decisions… I haven’t figured it out yet, if I’m being perfectly honest.”

</aside>

Examples:


<aside> 📖 The Prophet chooses Jamie. They then privately ask, “What was the most important decision that you’ve made, this game?” The Storyteller responds, “Letting the Spy register as a Townsfolk to the Dreamer.”

</aside>

<aside> 📖 The Prophet chooses Sophia. She then privately asks, “Who did you first poison, using the Vigormortis?” The Storyteller responds, “The Witch’s anti-clockwise Townsfolk neighbour.”

</aside>

<aside> 📖 The Prophet chooses Zach, the Empath. He then privately asks, “Why did you make me the Drunk?” The Storyteller responds, “I did not do that at all.”

</aside>

Meta:


Tips & Tricks (If You Are Good):


Tips & Tricks (If You Are Evil):