Summary:


“If you die, the Demon has a 2nd Demon ability (they choose which): each night, they choose which to wake for (if possible).”

The Porcher gives the Demon a bonus ability.

How to Run:


If the Porcher dies, mark them with the DINNER TONIGHT reminder.

During that night, wake the Demon. Show them the THIS CHARACTER SELECTED YOU info token, then the Porcher token. The Demon points to a Demon character that is not their own. Place that Demon’s character token next to the Demon’s character token in the Grimoire. Mark the new token with the Porcher’s 2ND ABILITY reminder.

The Demon has the 2nd ability, in addition to their own. If applicable, add a night token to the night sheet. Each night, from then on, if both abilities would wake, prompt the Demon to choose which to wake for — they wake for the ability they choose and not for the other (even though they still have its ability).

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Information

Type Outsider
Icon Source Dreamstime

“Pigs are filthy, but a good source of protein regardless.”

Showcased in

OIII-A.png

≡||| OVERTURE III: AMBER |||≡

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Examples:


<aside> 📖 The Porcher dies. The Imp chooses to gain the Vortox’s ability in addition to their own. From then on, when they would wake, they choose which of the two to wake for.

</aside>

<aside> 📖 The Porcher dies. The Shabaloth chooses to gain the Ojo’s ability in addition to their own. Then they choose to wake using the Ojo’s ability. A player is regurgitated because they still have both abilities.

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Meta:


Tips & Tricks:


Bluffing as the Porcher:


When bluffing as the Porcher, there are a few things to keep in mind:

Jinxes:


Official Characters