“Each night, you get advice or a clue by learning 3 characters.”
Each night, wake the Palmist & give them advice or a clue by showing them, in order, 3 different character tokens. Put them to sleep.
<aside> 📌 Optional rule: If you’d like, use non-listed character tokens too, but tell your players if you’re doing this.
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<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />
Type | Townsfolk |
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Artist | Daphna Sebbane |
“I went to the palmist and asked her to read. No heart line, no sun line, no life line, no need.”
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<aside> 📖 The Palmist learns the Saint, Alchemist, and Village Idiot tokens. This is because the Storyteller thinks that they should not execute the players who are claiming to be the Alchemist or a Village Idiot.
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<aside> 📖 The Palmist learns the Chariot, Cannibal, and Organ Grinder tokens. This is because the Chariot has chosen the Cannibal and the Organ Grinder tonight.
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