“Each night, a player (if good) is drunk & gets reversed info until dusk. You then learn the previous player.”
During the first night, mark a player with the INFATUATED reminder.
Each dusk, the Nightshade’s effect stops – turn the INFATUATED reminder upside-down.
Each night except the first, wake the Nightshade. Point to the INFATUATED player. Put them to sleep. Then move the INFATUATED reminder to a different player & turn it rightside-up if it wasn’t already.
If a player marked INFATUATED is good, they are drunk and get reversed info. If they should receive true info, they get false info, and vice versa.
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Type | Outsider |
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Artist | [N/A] |
“Belladonna. It's Italian for 'Pretty Lady'. But I assure you, I can be much more than that.”
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<aside> 📖 On the first night, Imze, the Noble, is currently affected by the Nightshade, and instead of learning 2 good players & 1 evil player, they learn 3 good players. On the second night, the Nightshade learns Imze. Then Marianna, the Seedsman, is affected instead. Even though she chose an evil player first and should’ve gotten false info, she gets true info because the Nightshade reversed her info. On the third night, the Nightshade learns Marianna.
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<aside> 📖 Grace, the Leftenent, is infatuated by the Nightshade. However, because they are evil, they do not become drunk and do not get reversed info. The next night, the Nightshade learns Grace.
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<aside> 📖 The Vortox is in play, meaning that Townsfolk abilities yield false information. The Nightshade reverses information, meaning that if a Townsfolk player is infatuated, then they actually get true info.
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