“Each night, choose 2 players (not yourself): if either is evil, neither can die tonight or tomorrow day.”
Each night, wake the Mycologist. They point at 2 players - mark the chosen players with CHOSEN reminders. Put the Mycologist to sleep.
If a player marked with a CHOSEN reminder would die, check if any player marked CHOSEN is evil. If so, they do not die. Otherwise, they die as normal.
<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />
Type | Townsfolk |
---|---|
Icon Source | Vector Stock |
“Yes? Yes, come in. I see you have the observations for specimen 8723. Oh, this is interesting. Very interesting indeed.”
</aside>
<aside> 📖 The Mycologist chooses the Imp and the Sweetheart. Later, the Imp chooses themself. They do not die.
</aside>
<aside> 📖 The Mycologist chooses the Gambler and the Chambermaid. Later, the Gambler guesses wrongly. They die.
</aside>
<aside> 📖 The Mycologist chooses the Moonchild and the Assassin. At the end of the day, the Moonchild is executed, but they do not die.
</aside>
Mycologist and Pit-Hag: The Pit-Hag cannot create an evil Mycologist.