Summary:


“Each night, choose 2 players (not yourself): if either is evil, neither can die tonight or tomorrow day.”

The Mycologist protects two players if at least one is evil.

How to Run:


Each night, wake the Mycologist. They point at 2 players - mark the chosen players with CHOSEN reminders. Put the Mycologist to sleep.

If a player marked with a CHOSEN reminder would die, check if any player marked CHOSEN is evil. If so, they do not die. Otherwise, they die as normal.

<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Icon_Mycologist_good.png

Information

Type Townsfolk
Icon Source Vector Stock

“Yes? Yes, come in. I see you have the observations for specimen 8723. Oh, this is interesting. Very interesting indeed.”

Showcased in

FGD.png

Fungal Goat Disease

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Examples:


<aside> 📖 The Mycologist chooses the Imp and the Sweetheart. Later, the Imp chooses themself. They do not die.

</aside>

<aside> 📖 The Mycologist chooses the Gambler and the Chambermaid. Later, the Gambler guesses wrongly. They die.

</aside>

<aside> 📖 The Mycologist chooses the Moonchild and the Assassin. At the end of the day, the Moonchild is executed, but they do not die.

</aside>

Meta:


Tips & Tricks:


Bluffing as the Mycologist:


Jinxes


Official Characters

Mycologist and Pit-Hag: The Pit-Hag cannot create an evil Mycologist.