“Each night*, choose an evil character: if in play, they must choose an alive player to kill, but if it’s you, they die instead.”
Each night except the first, wake the Luchador. They point at any evil character icon on their character sheet. Put the Luchador to sleep. If the chosen character is in play, wake them. Show them the THIS CHARACTER SELECTED YOU info token, then the Luchador token. They must point at an alive player. Put them to sleep. If they chose the Luchador, the evil character dies – mark them with the DEAD reminder. If not, the player they chose dies instead – mark them with the DEAD reminder.
<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />
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| Type | Townsfolk |
|---|---|
| Source | SouthForkSVG |
“¡Quiero ver sangre!”
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<aside> 📖 The Luchador points to the Pukka icon. Nothing else happens because the Pukka is not in play. The next night, they point at the Mastermind icon, which is in play. The Mastermind chooses to kill the Minstrel.
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<aside> 📖 Evin, the Luchador, is bluffing as the Hatter. He points to the Devil’s Advocate icon. The Devil’s Advocate then wakes and chooses to kill Evin. Since Evin is actually the Luchador, he remains alive and the Devil’s Advocate dies instead.
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