Summary:


“Each day, you may guess players' characters (not yourself): if all are correct, all can't die tonight.”

The Locksmith protects multiple players, if they know who they are.

How to Run:


Each day, the Locksmith may publicly claim to be the Locksmith and guess the characters of as many players as they wish. They may not guess their own character. If all are correct, mark each with the Locksmith's SAFE reminders, of which 5 are included. If there are more than 5 protected players, note it with on a phone, or a piece of paper.

If a player marked SAFE would die at night, they stay alive.

At dawn, remove the SAFE reminders.

<aside> 📌 If the Locksmith is guessing too fast, prompt them to slow down.


If an evil player is bluffing as the Locksmith, it can help their bluff if you pretend to move tokens around the Grimoire as they make their fake guesses.

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<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Icon_Locksmith_good.png

Information

Type Townsfolk
Artist Pynstripe

“How did I get here? What is my job? Here, let me answer both questions in 2 words.”

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Examples:


<aside> 📖 The Locksmith correctly guesses that Alex is the Chambermaid, Mia is the Hatter, and Julian is the Shugenja. That night, the Demon attacks Alex. He does not die.

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<aside> 📖 The Locksmith guesses that Evin is the Balloonist, Tom is the Saint, and Ella is the General. Tom is actually the Psychopath, not the Saint, and that night when the Demon attacks Evin, he dies.

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Meta:


Tips & Tricks:


Bluffing as the Locksmith:


Jinxes:


Official Characters

Locksmith and Leviathan: If the Leviathan is in play, Locksmith-protected players are safe from all evil abilities.

Locksmith and Riot: If the Riot is in play, Locksmith-protected players are safe from all evil abilities.

HBL Characters

Locksmith and Matsuraid: If the Matsuraid is in play, votes for Locksmith-protected players do not count.