Summary:


“You poison good players who choose the Demon with their abilities, & then learn who they are. 1 good player might then learn you too.”

The Leftenent stays on lookout for the Demon.

How to Run:


At any time, if a player chooses to use their ability on the Demon, this player immediately becomes poisoned — mark them with a POISONED reminder. Finish resolving this player’s ability and put them to sleep.

At the earliest opportunity, wake the Leftenent, point to the newly POISONED player(s) and show their character token(s). Put the Leftenent to sleep. Then you may choose to wake a good player, point to the Leftenent, and show the Leftenent character token. Put the good player to sleep.

<aside> 📌 You should only really be revealing who the Leftenent is once or twice per game, but use your best judgement.


There are 5 ‘Poisoned’ reminders provided, but should you need more, simply make a note of who’s poisoned using paper, a phone, or another device.

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<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Icon_Leftenent_evil.png

Information

Type Minion
Artist TheDarkArtist
Collaborator TheDarkArtist

“I scour the waves for a sign, an enemy. I used to pray for the sailors pulled away from port town lovers, bone by bloated bone, that the sea shan't take those who desired her. She reduced my eyes to spectral pearls, forever alone, thus I shall sink those starry-eyed fools. Sink, sank, sunk.”

Showcased in

WRTBI.png

We Remember The Baron Incident

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Examples:


<aside> 📖 A Village Idiot chooses the Leviathan and becomes poisoned immediately. The Leftenent then learns who the Village Idiot is and their character.

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<aside> 📖 The Juggler chooses the Ojo and becomes poisoned immediately. The Leftenent then learns who the Juggler is and their character. Afterwards, the Librarian wakes to learn who the Leftenent is.

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Meta:


Tips & Tricks:


Fighting the Leftenent: