Summary:
“Each night*, even if dead, choose a player: they die. The 1st player (not yourself) to nominate you “is the Demon” instead of you.”
The Kukalpa forces players to become the monster they sought to destroy.
- The Kukalpa chooses a player to kill each night, even if the Kukalpa is dead.
- The first player to nominate the Kukalpa (who isn’t themself) immediately becomes “the Demon” for all purposes, even if the Kukalpa dies.
- The good team must kill “the Demon” in order to win and the evil team must keep them alive until 2 players remain alive.
- This only happens the first time that a different player nominates the Kukalpa.
- The “new Demon” still registers as their own character and alignment, but they also register as a Demon.
- The player who becomes “the Demon” does not learn this.
How to Run:
The first time that a player who isn’t the Kukalpa nominates the Kukalpa, mark the nominator with the IS THE DEMON reminder. From now on, the Kukalpa is not “the Demon”, and that player is the Demon. They register as their current character and alignment, but they also register as a Demon — the good team must kill them in order to win.
Each night except the first, wake the Kukalpa, even if they are dead. They point at any player. That player dies - mark them with the DEAD reminder. Put the Kukalpa to sleep.
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<img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Information
Type |
Demon |
Artist |
BakedIce |
“Me? You think I'm the monster? Look at yourselves. Cheering around the gallows as the sacrifice dies for your bloodlust... Here, hold this crown. It was always too big for my purposes.”
Showcased in

Hold This!
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Examples:
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📖 Amy nominates the Kukalpa. Amy is now “the Demon”. When the Fortune Teller chooses her and the Mirage, they learn a ‘yes’.
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📖 Evin nominates and executes the Kukalpa. The game does not end because Evin has become “the Demon”. Even though the Kukalpa is dead, they still wake to attack a player.
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Meta:
Tips & Tricks:
- Get nominated. Being nominated early can help your minions a lot when it comes to playing around your ability. A mezepheles can turn a good player you possess, and a Cerenovus might use their ability to make a player think they aren't being possessed, or to execute you and make you look good!
- Don't get nominated. The longer you wait until you are nominated the more issues you can create for the good team. If it would take the good team the whole game before they even dare to kill you, they might not have time to realise you've hoodwinked them!
- Don't let good players find out that it's a Kukalpa game! If players know there is a Kukalpa in play, they might start feeling comfortable killing the more nomination prone amongst them, and those will often be players who've nominated you! Good players only know for certain that they are trustworthy, so utilise this to intimidate players into not wanting to die. The more your host fights for their life, the more they help you.
- Convince people it's a Kukalpa game. This can build trust, and those who suspect you to be evil may think you aren't the Kukalpa! Remember, you can look as suspicious as you want, so long as no one figures out that you are the Kukalpa specifically.
- Convince people you're the host! This can work especially well by nominating a minion, who people don't trust. When you nominate and execute them, and the game resumes, you may deduce that you've gained the demonhood. This can be a great strategy to waste the good team's time, but you can also use this as a potent but risky strategy to find a host late into the game.
- Hosting a minion can be an effective tactic. The minions of Hold This! can often be scouted out, but a good team that think they're looking for the demon might not suspect the minions. Even the Goblin, who loses their ability once you host them, can intimidate the good team since they still have the Goblin character.
- Appear evil! The more the good team fights for your death, the less time they spend fighting for the death of your host. Claiming to be the Goblin or Mezepheles can be especially powerful. Privately tell some players you're a powerful character so they try not to kill you, and others that you'd be fine with dying!
- Bottom line, don't let players find your host. Unlike other demons, where you are in control of keeping the demon alive, the demon is going to be tossed to someone else, in a publicly traceable fashion. Do whatever you can to prevent people from finding and killing your host. Killing yourself in the night, accusing your allies, genuinely trying to appear like a good player, or even trying to frame your host to make them look like a good player the demon is wanting to frame; any level of bluffing and double bluffing to convince players that the host isn't the host is on the table and is worth it.
Fighting the Kukalpa: