Summary:


“Each night, choose a player: you learn how helpful they are being to their team.”

The Hierophant learns who’s playing their part.

How to Run:


Each night, wake the Hierophant. They point at a player. Depending on how helpful that player is being to their team, give a thumb signal. Straight down is being unhelpful, straight up is being helpful, and to the side is somewhere in the middle. Put the Hierophant to sleep.

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Information

Type Townsfolk
Artist TheDarkestArtist

“Come with me, and I shall show you the way.”

Showcased in

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Chaos Theory

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Examples:


<aside> 📖 The Hierophant chooses the Fortune Teller who has exclusively been getting ‘noes’. They learn that they are being helpful to the good team.

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<aside> 📖 The Hierophant chooses the Crawler who has been contradicting the Demon’s info in order to get their 2nd target executed, shifting suspicion onto the Demon. But as most players are considering executing the Crawler’s target, the Hierophant learns that the Crawler are being neither helpful nor unhelpful to the evil team.

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Meta:


Tips & Tricks:


Bluffing as the Hierophant: