“If the Demon chooses their good neighbors (except you) with their ability, they immediately lose it until dawn, even if you died tonight.”
While preparing the first night, mark the Demon’s good neighbours with SEWN reminders, except the Haberdasher themself.
At any time, even if the Haberdasher died that night, if the Demon chooses to use their ability on a SEWN player, the Demon immediately loses their ability — mark them with the NO ABILITY reminder. Finish resolving their ability and put them to sleep.
At dawn, the Demon regains their ability — remove the Haberdasher’s NO ABILITY reminder.
<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />
Type | Townsfolk |
---|---|
Artist | TheDarkArtist |
Collaborator | TheDarkArtist |
"I'm the best in the business, dear! The devil himself wouldn't dare touch you with such fashionable brims. Hell will freeze over before a single seam pops!”
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<aside> 📖 At the start of the game, the Ojo neighbours the Washerwoman and the Chambermaid. At night, the Ojo attacks the Washerwoman. Because of the Haberdasher’s ability, the Ojo loses their ability for the night immediately, and the Washerwoman stays alive.
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<aside> 📖 Clockwise from the Kukalpa sits the Virgin and then the Fisherman. Anticlockwise from the Kukalpa sits the evil Ogre and then the Heretic. The Virgin and the Heretic are protected by the Haberdasher.
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<aside> 📖 The Exorcist, Pestilence, Haberdasher, and Saint are sat in that order. Only the Exorcist is protected, because the Haberdasher cannot protect themself.
</aside>
<aside> 📖 The Po’s good neighbours are a Village Idiot, and the Damsel. At night, the Po attacks three times, choosing the Librarian, Haberdasher, and Village Idiot in that order. Only the Librarian, Haberdasher die, because the Haberdasher still protected the Village Idiot even after dying that night.
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Leviathan and Haberdasher: If the Leviathan nominates & executes a Haberdasher-protected-player, the Haberdasher-protected-player does not die.
Riot and Haberdasher: If a Riot player nominates (or nominates & executes) a Haberdasher-protected-player, the Haberdasher-protected-player does not die.
Matsuraid and Haberdasher: If the Matsuraid is in play, votes for Haberdasher-protected players don’t count.