Summary:


“Once per game, during the day, publicly choose a player: you give this ability to them. On the final night, learn the Demon player.”

The Goldsmith hides their gold with other players.

How to Run:


While preparing the first night, mark the Goldsmith with the HAS ABILITY reminder.

At any time, during the day, the player with the Goldsmith’s ability may declare that they are giving the Goldsmith’s ability to another player - take the HAS ABILITY reminder from them and mark the new player with it.

If the game will or is likely to end tomorrow night, wake the player with the Goldsmith's ability that night. Show the THIS CHARACTER SELECTED YOU token and the Goldsmith character token, then point to the Demon player. Put them to sleep and remove the HAS ABILITY reminder from them.

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Information

Type Townsfolk
Artist TheDarkArtist

“Pure gold never corrodes!”

Showcased in

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≡||| OVERTURE III: AMBER |||≡

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Examples:


<aside> 📖 The Goldsmith gives the Goldsmith ability to Tom, who then gives it to Sarah, who gives it to Dark, who gives it to Super, who gives it to Ben. Ben is the only player with the Goldsmith’s ability.

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<aside> 📖 Only 3 players live, and that night, Marianna, who has the Goldsmith’s ability, learns the Imze is the Demon.

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Meta:


Tips & Tricks:


Bluffing as the Goldsmith:


Jinxes


Official Characters