Summary:


“Things that evil players are mad about might become true.”

The Genie grants the wishes of evil players.

How to Run:


At any time, if an evil player is mad about something false, you may make it become true. Change characters, reminders, shrouds, etc. as needed. Use the Genie’s ? reminders to serve as other reminders you may need.

<aside> 📌 You should only really be granting wishes 1-3 times per game, depending on how much and how long the players were mad, and also how long the Genie has lived.


Rarely is making a player evil due to the Genie’s ability fun, but on occasion, it can be fine.

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<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Icon_Genie_evil.png

Information

Type Minion
Artist TheDarkArtist

"Fake it until you feel it. Feel it until it's real. Reel them in until they listen. They will listen to our will."

Showcased in

BtG.png

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Examples:


<aside> 📖 The Genie is mad (incorrectly) that the Demon has the Minstrel ability due to the Boffin. That night, the Demon gains the Minstrel’s ability.

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<aside> 📖 The evil Scapegoat is mad that when the Damsel is executed, that the Scapegoat will be executed instead, due to their ability. That day, the Damsel is about to be executed, but the Scapegoat is executed instead.

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<aside> 📖 The Genie is bluffing as the Golem, and the Demon is bluffing as the Librarian who saw the Genie as the Golem. Hence, they are both mad that the Genie will kill the player that they nominate. When the Genie nominates the Cannibal, the Cannibal dies.

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<aside> 📖 The evil players are mad that the in-play Demon is the Vortox. Evil is winning handily. Only after being mad for 4 days, does the Demon become the Vortox.

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<aside> 📖 The Genie is mad that every good player is the Heretic. That night, all good players become the Heretic. When the game ends, the Storyteller is defenestrated by the good team. (Please, please, don’t do this kind of thing.)

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Meta:


Tips & Tricks: