“If another ability kills you, you learn this & die the next night instead unless evil is executed after.”
If the Fetch would die due to another player’s ability, they do not die - mark them with the SECOND CHANCE reminder. At the earliest opportunity at night, wake them and show them the Fetch’s character token. Put them to sleep.
Each day, if a player is executed, mark them with the EXECUTED TODAY reminder, or remove it if no-one was executed.
Each night, if the Fetch is marked SECOND CHANCE but no evil player is marked EXECUTED TODAY, the Fetch dies - mark them with the DEAD reminder. If they are marked SECOND CHANCE but there is evil player is marked EXECUTED TODAY, the Fetch lives - remove the SECOND CHANCE reminder (unless they would’ve died to another ability tonight).
<aside> 📌 If you want, you can tell the Fetch that they would’ve died by running your thumb across your throat. It’s the little things, you know?
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<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />
Type | Townsfolk |
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Icon Source | Pixabay |
“’Are you... me?’ ‘I'm Part of You.’”
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<aside> 📖 The Fetch is attacked by the Imp’s ability, but they live & learn this. Tomorrow, the Chef is executed. At night, the Fetch dies.
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<aside> 📖 The Fetch is attacked by the Harpy’s ability during the day, but they live. That day, the Godfather is executed. The Fetch remains alive.
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Riot and Fetch: Players who die due to a player nominating them register as executed to the Fetch.
Leviathan and Fetch: If the Leviathan is in play, and the Fetch is executed, they die 2 nights later instead unless an evil player is executed tomorrow.
Matsuraid and Fetch: If the Matsuraid is in play, and the Fetch is nominated or dies by execution, they die at night instead unless an evil player was nominated today.