Summary:


“You start knowing an in-play Townsfolk & have their ability. If you die, they are drunk.”

The Doppelganger imitates another Townsfolk.

How to Run:


During the first night, mark a Townsfolk character token with the Doppelganger’s HAS ABILITY reminder. Wake the Doppelganger. Show the Doppelganger this Townsfolk character token. Put the Doppelganger to sleep. The Doppelganger has this Townsfolk’s ability, and will wake at night when this Townsfolk would normally wake.

If the Doppelganger dies, the Townsfolk marked HAS ABILITY becomes drunk – mark them with the DRUNK reminder.

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Information

Type Townsfolk
Artist [N/A]

“This theatre has a bit of an echo. I can't tell if those are your words, or if, in some sense, the room is responding to us.”

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Examples:


<aside> 📖 The Doppelganger learns that the Gambler is in play & has a copy of their ability. They wake each night and guess a player, just like the real Gambler. When the Doppelganger dies, the Gambler becomes drunk immediately. That night, the Gambler incorrectly guesses that the Anubis is the Mayor. They don’t die, because they are drunk.

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<aside> 📖 The Doppelganger learns that the Cannibal is in play. The Chef is executed & the Cannibal dies that night. The Doppelganger learns correct info from the Chef ability that they gained from their Cannibal ability.

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Meta:


Tips & Tricks:


Bluffing as the Doppelganger:


Jinxes: