Summary:


“You start knowing 1 good & 1 evil character: they are either both in-play or not at all.”

The Cobbler knows a pair of characters that are tied together.

How to Run:


During the first night, wake the Cobbler. Show 1 in-play good character token & 1 in-play evil character token, or 1 not-in-play good character token & 1 not-in-play evil character token. Put the Cobbler to sleep.

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Icon_Cobbler_good.png

Information

Type Townsfolk
Artist Game Icons

“That’s odd. I could’ve sworn that I left this pair here.”

Showcased in

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Chaos Theory

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Examples:


<aside> 📖 The Cobbler learns the Fortune Teller and the No Dashii. Both are in play.

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<aside> 📖 The Cobbler learns the Mutant and the Widow. Neither are in play.

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Meta:


Tips & Tricks:


Bluffing as the Cobbler:


When bluffing as the Cobbler, there are a few things you should keep in mind: