Summary:


“Each night, choose 2 alive players (not yourself): if one is executed tomorrow, the other is instead.”

The Chariot swaps who is executed.

How to Run:


Each night, wake the Chariot. They point at any two alive players except themself. Mark the chosen players with RACING reminders. Put the Chariot to sleep.

The next day, if a player marked RACING would be executed, the other player marked RACING is executed instead. (Do not say why.)

Do not wake the Chariot if there are not two players alive to be chosen (due to the Mastermind, Zombuul, etc.).

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Icon_Chariot_evil.png

Information

Type Minion
Artist TheDarkArtist

"If you don't mind the wailing of the unwashed masses, the gnashing of the teeth, and the wheels grinding through the foulest-smelling muck you've ever encountered, there's no better place than the hippodrome."

Showcased in

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Examples:


<aside> 📖 The Chariot chooses Ice and Dark. Tomorrow, even though Ice was about to be executed, Dark is executed instead.

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<aside> 📖 The Chariot tries to choose themself, but the Storyteller instructs them to choose a different player, because the Chariot can’t choose themself.

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<aside> 📖 The Chariot tries to choose the dead Washerwoman, but the Storyteller instructs them to choose a different player, because the Chariot can’t choose dead players.

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Meta:


Tips & Tricks:


Fighting the Chariot:


Jinxes: