“If 5 or more non-Travellers live, you & the Demon can’t die. If only evil lives at dawn, evil loses.”
While preparing the first night, mark the Centurion and the Demon with the Centurion’s CANNOT DIE reminders.
If a player marked CANNOT DIE would die, they remain alive. If a player marked CANNOT DIE is executed, declare that the marked player is executed but remains alive. (Do not say why.)
If there are less than 5 non-Traveller players alive, remove the CANNOT DIE reminders from the Centurion and Demon.
<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />
Type | Minion |
---|---|
Artist | Clker |
"Stand as one until one stands. Survive the hell that makes glass sand.”
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<aside> 📖 There are 6 players alive. When the Demon is executed, they remain alive. The next day, when 5 players are alive, the Centurion is executed. They remain alive. The next day, there are 4 players alive. The Centurion is executed & dies.
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<aside> 📖 There are 5 players alive: the Kazali, Centurion, Piper, Mayor, and Snake Charmer. The Mayor is executed and dies. That night, the Kazali kills the Snake Charmer. When everyone wakes up, only evil players are alive, and so good wins.
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Lleech and Centurion: The Lleech host registers as the Demon to the Centurion.