Summary:


“If a neighbour dies, the next alive player in that direction (if good) dies too.”

The Bulwark avenges their neighbours' deaths... by killing innocent players.

How to Run:


If one of Bulwark’s neighbours die, check if the closest alive player in the other direction from the Bulwark is good. If so, they die immediately. (Do not say why.)

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Icon_Bulwark_good.png

Information

Type Outsider
Artist [N/A]

"Don't."

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Examples:


<aside> 📖 Sat clockwise from the Bulwark are the Witch, dead Politician, dead Dreamer, then a General. The Witch dies by execution and the General dies too.

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<aside> 📖 Sat anticlockwise from the Bulwark are the Tinker, then the Chariot, then the Snake Charmer. When the Tinker dies, nothing else happens.

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Meta:


Tips & Tricks:


Bluffing as the Bulwark: