Summary:
“You start by choosing 2 alive players (not yourself): if the 1st dies before the 2nd, you learn an evil player & choose again.”
The Bookie can learn evil players if they predict who dies.
- When the Bookie chooses 2 players, they do so one at a time, not two at once. They must choose alive players and may not choose themself.
- If the 1st player the Bookie chose dies before the 2nd, they wake to learn an evil player and then choose 2 alive players again.
- If the 2nd player dies before the 1st, the Bookie loses their ability and does not wake for their ability again.
- If a Bookie is created mid-game, they choose 2 players that night.
How to Run:
During the first night, wake the Bookie. They point at any one alive player, then another (except themself). Mark the first player with the 1ST reminder and the second player with the 2ND reminder.
Each night except the first, if the player marked 1ST died before the player marked 2ND, wake the Bookie and point at an evil player, and then allow them to choose 2 players again.
If the player marked 2ND dies before the player marked 1ST, the Bookie loses their ability - mark them with the NO ABILITY reminder and remove their night token from the night sheet.
Do not let the Bookie choose players if there are not two players alive to be chosen.
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<img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Information
Type |
Townsfolk |
Icon Source |
Pixta |
“Well, the way I see it is that it’s like the stock market. If someone is doing well, you put your money on them.”
Showcased in

Funeral March for a Puppet III: Significance
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Examples:
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📖 On the first night, the Bookie chooses the Spy and then the Artist. The Spy then dies and the Bookie learns that the Baron is evil, before choosing again.
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📖 On the first night, the Bookie chooses the King and then the Librarian. The Librarian dies first and so the Bookie loses their ability.
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Meta:
Tips & Tricks:
- Execute the person you chose early! You can’t guarantee the Demon won’t kill your 2nd choice and leave you dead in the water. If you act early, you won’t risk disrupting more important leads.
- Lie about the order you chose. You can even try to purposely fail an execution on the 2nd player to trick the Demon into killing them.
- Talk to the people you chose. Letting them know you may want to execute them may make it easier to get support.
- Get claims from the people you chose. You may want to help them bluff so that the Demon kills the 1st or keeps the 2nd alive.
- Claim to have confirmed your 1st choice. If you’re believable, the Demon may try to kill them,
- Make your 2nd choice look as suspicious as possible. If evil thinks they can frame that player, they may preserve them and kill your 1st choice.
- Consider if you actually want to execute the evil player you learn. If you think they are a Minion, you may be better off hunting for their Demon instead. You can close many worlds by knowing even 1 evil player for sure.
Bluffing as the Bookie:
When bluffing as the Bookie, there are a few things to keep in mind:
- Be bold! Played right, the Bookie gives you two very good excuses to control town’s executions. Make the most of them!