Summary:


โ€œDemons must attack alive Minions (if they can die). [+1 Minion]โ€

The Balatro giveth and the Balatro taketh.

How to Run:


During setup, replace a Townsfolk token with a Minion token.

If a Minion can die and the Demon tries to attack a different player, shake your head no and allow them to choose differently.

<aside> ๐Ÿ“Œ When the Demon acts, optionally show them the Balatro token if there is a Minion that can die to make it clear

</aside>

<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Icon_Balatro_good.png

Information

Type Townsfolk
Artist Creative Fabrica

โ€œPoker? I barely know โ€˜er!โ€

</aside>

Examples:


<aside> ๐Ÿ“– There are 10 players, but there are 3 Minions in play because of the Balatro: the Organ Grinder, Mistress, and Boomdandy. On night 2, the Imp kills the Mistress. The next night, they kill the Organ Grinder. The next night, they kill the Boomdandy. Then, they kill the Virgin because no Minions live anymore.

</aside>

<aside> ๐Ÿ“– There are 2 Minions in play: the dead Harpy and the alive Poisoner. Tonight, the Po attacks three times. They try to attack the Courtier but the Storyteller indicates for them to choose differently because the Balatro is in play (& alive). They then attack the Poisoner, then the Courtier, then the Juggler.

</aside>

Meta:


Tips & Tricks:


Bluffing as the Balatro:


When bluffing as the Balatro, there are a few things that you should consider: