Summary:


“Townsfolk players that nominate are poisoned until tomorrow dusk. If none do, evil wins. 1 good player learns if you die.”

The Autarch poisons Townsfolk who nominate.

How to Run:


During the day, if a Townsfolk player made a nomination, they become poisoned - mark them with the POISONED reminder.

Each dawn, swap any POISONED reminders for YESTERDAY reminders. (This shows that they are poisoned but only for today.)

Each dusk, if no Townsfolk player nominated today, the game ends and the evil team wins. Otherwise, remove any YESTERDAY reminders.

If the Autarch dies, that night, wake a good player and show them the Autarch’s character token. Put them to sleep.

<aside> 📌 You have 5 of the ‘Poisoned’ and ‘Yesterday’ reminders, so if you run out, simply write a note with who’s poisoned.

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<aside> <img src="/icons/more_gray.svg" alt="/icons/more_gray.svg" width="40px" />

Icon_Autarch_evil.png

Information

Type Minion
Artist Imzecorella

“Free? I wouldn’t say ‘free’. More like ‘under new management’.”

Showcased in

CT_logo.png

Chaos Theory

</aside>

Examples:


<aside> 📖 The Exorcist and the Shugenja nominate, and they become poisoned for 2 days & 1 night due to the Autarch.

</aside>

<aside> 📖 The Autarch dies. That night, a good player, the Empath, learns that the Autarch has died.

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<aside> 📖 Today, no Townsfolk players nominated anyone. Evil wins.

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Meta:


Tips & Tricks:


Fighting the Autarch: